Multimedia in the
Classroom
It is a fact that
we live in a multimedia rich world.
As a result, the way we incorporate, utilize and enhance education with
multimedia is critical. The Center
for Implementing Technology in Education states that the younger generation is
intimately familiar with multimedia technology, yet most of their time in the
classroom is spent viewing printed text (Multimedia Applications for the
Classroom). It is our job, as
educators, to help students meld the two, education and multimedia. Before we jump in too deep we need to
ensure student safety, effectiveness and mode of delivery.
Student
safety is important when considering copyright, creative commons, and fair
use. Students need to be
knowledgeable about these things so they can protect themselves from illegally
using material from the Internet and other sources. The Education Program at Creative Commons works to minimize
the barriers of copyright while maximizing the safety and benefits to students
(Education- Creative Commons).
Students also need to be safe in the way that they brand themselves
online through photos, videos, text, Tweets, Vines, Instagrams, and other
social media sites.
Branding
also extends to helping us effectively communicate. That can be done through logos, color choices, and design
elements being applied using the C.R.A.P. method (Contrast, Repetition,
Alignment, Proximity). Branding
begins with a logo and color choice, but extends far beyond that into the idea
and perceived value of a company (The Art of Self-Branding).
Taking
all of this into consideration, it is crucial that students learn the value of
their own brand, how to maintain integrity online and how to effectively
communicate online. Teaching
Audio/Video Production and Graphic Design classes brings this to the forefront
even more. As a part of my
regular curriculum we discuss these matters. As a result of this class, I plan on stressing these
points more intently and providing more opportunities for students to produce
positive brands and demonstrate proper, effective communication online. It is imperative that students
understand the implication of their online presence both now and in the
future.
References
Education - Creative Commons. (n.d.). Creative
Commons. Retrieved August 17,2013, from http://creativecommons.org/education
Multimedia Applications for the
Classroom. (n.d.). Center for Implementing Technology in Education (CITEd).
Retrieved August 17, 2013, from
http://www.cited.org/output_pages/printDefault.aspx?page_id=106
The Art of Self-Branding: Part One |
Lealea Design. (n.d.). Web, Print, Graphic Design and Creative Solutions |
Lealea Design. Retrieved August 17, 2013, from
http://www.lealea.net/blog/comments/the-art-of-self-branding-part-one/