Saturday, August 17, 2013

EDLD 5366 Week 5 Reflection


Multimedia in the Classroom
It is a fact that we live in a multimedia rich world.  As a result, the way we incorporate, utilize and enhance education with multimedia is critical.  The Center for Implementing Technology in Education states that the younger generation is intimately familiar with multimedia technology, yet most of their time in the classroom is spent viewing printed text (Multimedia Applications for the Classroom).  It is our job, as educators, to help students meld the two, education and multimedia.  Before we jump in too deep we need to ensure student safety, effectiveness and mode of delivery. 
            Student safety is important when considering copyright, creative commons, and fair use.  Students need to be knowledgeable about these things so they can protect themselves from illegally using material from the Internet and other sources.  The Education Program at Creative Commons works to minimize the barriers of copyright while maximizing the safety and benefits to students (Education- Creative Commons).  Students also need to be safe in the way that they brand themselves online through photos, videos, text, Tweets, Vines, Instagrams, and other social media sites.
            Branding also extends to helping us effectively communicate.  That can be done through logos, color choices, and design elements being applied using the C.R.A.P. method (Contrast, Repetition, Alignment, Proximity).  Branding begins with a logo and color choice, but extends far beyond that into the idea and perceived value of a company (The Art of Self-Branding).
            Taking all of this into consideration, it is crucial that students learn the value of their own brand, how to maintain integrity online and how to effectively communicate online.  Teaching Audio/Video Production and Graphic Design classes brings this to the forefront even more.   As a part of my regular curriculum we discuss these matters.   As a result of this class, I plan on stressing these points more intently and providing more opportunities for students to produce positive brands and demonstrate proper, effective communication online.   It is imperative that students understand the implication of their online presence both now and in the future. 
References
Education - Creative Commons. (n.d.). Creative Commons. Retrieved August 17,2013, from http://creativecommons.org/education
Multimedia Applications for the Classroom. (n.d.). Center for Implementing Technology in Education (CITEd). Retrieved August 17, 2013, from http://www.cited.org/output_pages/printDefault.aspx?page_id=106
The Art of Self-Branding: Part One | Lealea Design. (n.d.). Web, Print, Graphic Design and Creative Solutions | Lealea Design. Retrieved August 17, 2013, from http://www.lealea.net/blog/comments/the-art-of-self-branding-part-one/