I am up to date with all of my field base activities and
reflections. Where I need to
finish work is with my ARP. I have
all of my data and research, I just need to compile my final findings and
finish typing my paper. I do have
some additional activities that I have been able to add to my campus based
hours to enhance some areas that I need to record. I only have School Law and 5398 left to complete as far as
courses are concerned. I am
registered for ILD in June at my local Region 11 center and I need to pass the
LCE!
Nikki Looper
Sunday, March 30, 2014
Saturday, September 28, 2013
Course Reflection- UDL and BookBuilder
The UDL Lesson Template does not seem practical
for real world application. It is important for us to know how to
implement technology, how to modify using technology and practical uses of it
in the classroom, but using this template is not real world. One problem
that I find with higher education in regards to education is that they often do
not practice real world applicable techniques. Yes, absolutely it is
important to be aware of how technology can modify a classroom and it is
important to consider diverse learners, but it is not practical for teachers to
use the UDL model for each lesson that they complete. Below you will find
my reflection over using UDL Book Builder and there is an attached file with my
reflection over my learnings for the week.
Using the UDL
Book Builder site was tedious and time consuming. The site seems like it
not fully developed and limits you in creativity, placement of images and text
and design functions. You are limited to one image per page and the
process of having to go to each individual section in a separate window
before you can type in it is extremely time consuming. It is difficult
and/or impossible to align and move pieces on the page because you must follow
their default template. I can say that I could understand the
usefulness of the book by engaging students through reading, pictures and
audio, but the cumbersome, tedious and time consuming process of creating
the book would be a roadblock from me actually using this product in the
classroom.
UDL Book Building
eBook Link
Event though I
didn’t find the UDL BookBuilder very efficient, I can say that there are other
eBook builders online that are useful and while I don’t forsee using the UDL
lesson template all of the time in a real world situation, I can see where it
would be beneficial to have a check list where you consider all of the things
in the UDL template when creating a lesson. Using UDL and the Bookbuilder are things that are great in
theory, but in the reality of a classroom with limited time and resources, it
is difficult for me to envision them being used on a daily basis. Teachers are stretched for time as it
is. Asking them to use a UDL
template that takes more time would meet resistance from the teachers.
Friday, September 27, 2013
Week 5 Reflection of Learning
Reflection of Learning- Week 5
Gaming, digital literacy and social
media are becoming more and more prevalent in the world around us. The idea
that gaming can be a part of learning is something that we need to become more
familiar with. As students play games they are constantly assessing the
situation and making on the spot decisions about how to proceed. As they
do this, they are also learning. Gaming is a huge part of kids lives in
today’s world. If teachers could get over the idea that games are just
for fun and see that it is a way of learning and a way of assessing learning
then it could become a valuable tool in education.
Society
is changing in the way that we incorporate technology into learning and the way
we demonstrate that knowledge.
Knowledge is displayed in the products you develop and the result of
collaboration. Seamlessly
incorporating technology and collaboration are important.
With
the increase in technology and digital presence, we must teach and model good
online ethical behavior. The ability
to create multiple online identities, hide behind usernames and ethical online challenges
are all new emerging issues that students need to be taught how to deal
with. As educators, we need to
take a more active role in helping students understand the consequences and
permanent nature of their online presence.
References
Edutopia.org
(nd). Big Thinkers: Howard Gardner on Digital Youth. Retrieved from
http://www.edutopia.org/digital-generation-howard-gardner-video
Edutopia.org
(nd). Big thinkers: James Paul Gee on grading with games. Retrieved from
http://www.edutopia.org/digital-generation-james-gee-video
Youtube.com
(nd). Vision for Technology in K-12 Education. Retrieved from
http://www.youtube.com/watch?v=AhoOG5Kf1w4
Tuesday, September 17, 2013
EDLD 5364 Week 4 Reflection of Learning
This week’s readings and videos centered around the idea of
collaboration. This extends not
only into the classroom, but should also be the model that we use with teachers
for professional development, training and planning.
Students need exposure to collaboration so that they are
prepared to deal with real world situations. Teachers can help students do this through collaborative
groups, project based learning and social media. Collaborative groups should be used so allow students to
work with peers to allow for role playing, peer to peer teaching, peer to peer
evaluation, and social skills.
Until students are allowed to function in group settings they will never
fully understand how to manage group dynamics. Project based learning is a great way to incorporate
learning into real-world based projects for students to get hands-on experience
and work with other students in realistic settings. Exposing students to social media allows teachers to promote
good social etiquette, develop social skills and social responsibility. Students now are submerged in a social
media rich world, they need to be equipped with the proper skills to communicate
effectively and ethically online.
Teachers need to become the model for collaboration in the
classroom and through professional development, training and planning. For students to truly become effective
collaborators, we must model what that looks like for them as teachers. We can do that by becoming
collaborative learners and modeling groups, project based learning and social
responsibility. When participating
in professional development we can engage in online learning through blogs,
wikis and other types of social media.
We can plan collaboratively in groups with grade level and subject
teachers. We can also plan
collaboratively with cross curricular teachers.
The world we live in is no longer a factory based
environment. We need to continue to move away from desks in rows and rote
memorization into a collaborative, technology rich world. To be completely effective in teaching
this, we need to model it in our own learning so that students not only hear
us, but see us doing it.
Resources
Edutopia.org
(nd). Project Learning: An Overview. Retrieved from
http://www.edutopia.org/project-based-learning-overview
Edutopia
(nd). Team Teaching: Two Teachers, Three Subjects, One Project. Retrieved
on Oct. 5, 2009 from http://www.edutopia.org/collaboration-age-technology-blood-bank-video
Pitler, H.,
Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with
classroom instruction that works. Alexandria, VA: Association for Supervision
and Curriculum Development, 139-154.
Solomon,
G., & Schrum, L. (2007). Web 2.0: New tools, New schools. Eugene, OR:
International Society for Technology in Education, 99 – 116.
Wednesday, September 11, 2013
Sunday, September 8, 2013
EDLD 5364 Teaching with Technology Week 3 Reflection
We live and work in a digital world and the kids around us
are submerged in technology. Often
times students know more than adults do about the technology around them. Students have grown up only knowing
this technology rich world and are accustom to learning by doing. As teachers, we need to embrace this
and use it as the foundation of our teaching.
We can use technology in ways to increase timely feedback,
student engagement and learning.
We can do this by using blogs, wikis, classroom response systems,
grading software, online resources and communication software. If students are engaged from the
get go then they are more likely to be involved in their own learning and help
set their own goals. Teachers need
to work to use technology seamlessly and make it a part of the routine in the
classroom. Teachers also need to
set standards and expectations for how the technology is used to maximize it’s
effectiveness.
Teacher need to become familiarized with the UDL(Universal
Design for Learning). The method operates under the idea that
not everyone learns in the same way. UDL breaks learning down into three brain
networks: Recognition Network, Strategic Network and Affective Network. This translates into: How we gather facts and
categorize; planning and performing tasks; and how learners are engaged and
motivated. Diversifying our
teaching for different styles of learning using a diverse set of technology enhances
the learning experience for all students.
Reference
"CAST: About UDL." CAST: Center for Applied
Special Technology. N.p., n.d. Web. 8 Sept. 2013.
<http://www.cast.org/udl/index.html>.
Pitler, Howard, and Elizabeth Ross Hubbell. Using
technology with classroom instruction that works. 2nd ed. Alexandria, Va.:
Association for Supervision and Curriculum Development, 2012. Print.
EDLD 5364 Teaching with Technology Week 2 Reflection
Our world is a changing world and requires that we change
with it. This means not only the
way we teach, but also what we teach.
Learners are diverse and our teaching should be diverse. The technology available in the real
world is diverse and the technology we use in our classrooms should be
diverse.
Students are not only diverse in their socioeconomic status,
but in learning styles as well.
Socioeconomic diversity affects what exposure and experience students
have coming into your classroom. Students
with diverse learning styles need different interaction to be successful: text,
hands-on, project based, oral, visual, etc. All of these need to be considered when planning so that the
needs of all students are met.
Teachers need to let go in the classroom and allow students
to drive their own learning and in a way mimic the real world. In the real world students drive their
own work ethic, their own learning and development. They need to be allowed to do this in the classroom as well. They need to be able to have input into
setting their own goals and learning objectives. If students are allowed ownership in their learning then
they become more invested and more motivated.
Reference
Pitler, Howard,
and Elizabeth Ross Hubbell. Using technology with classroom instruction
that works. 2nd ed. Alexandria, Va.: Association for Supervision and Curriculum
Development, 2012. Print.
M. S. (2002).
Technology-enriched classrooms: Effects on students of low socioeconomic status. Journal
of Research on Technology in Education, 34(4), 389–409. Retrieved from
the International Society of Education at http://www.iste.org/AM/Template.cfm?Section=Number_4_Summer_20021&Template=/MembersOnly.cfm&ContentFileID=830
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