Reflection of Learning- Week 5
Gaming, digital literacy and social
media are becoming more and more prevalent in the world around us. The idea
that gaming can be a part of learning is something that we need to become more
familiar with. As students play games they are constantly assessing the
situation and making on the spot decisions about how to proceed. As they
do this, they are also learning. Gaming is a huge part of kids lives in
today’s world. If teachers could get over the idea that games are just
for fun and see that it is a way of learning and a way of assessing learning
then it could become a valuable tool in education.
Society
is changing in the way that we incorporate technology into learning and the way
we demonstrate that knowledge.
Knowledge is displayed in the products you develop and the result of
collaboration. Seamlessly
incorporating technology and collaboration are important.
With
the increase in technology and digital presence, we must teach and model good
online ethical behavior. The ability
to create multiple online identities, hide behind usernames and ethical online challenges
are all new emerging issues that students need to be taught how to deal
with. As educators, we need to
take a more active role in helping students understand the consequences and
permanent nature of their online presence.
References
Edutopia.org
(nd). Big Thinkers: Howard Gardner on Digital Youth. Retrieved from
http://www.edutopia.org/digital-generation-howard-gardner-video
Edutopia.org
(nd). Big thinkers: James Paul Gee on grading with games. Retrieved from
http://www.edutopia.org/digital-generation-james-gee-video
Youtube.com
(nd). Vision for Technology in K-12 Education. Retrieved from
http://www.youtube.com/watch?v=AhoOG5Kf1w4
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